Space Engineers is inspired by reality and also by how things work. Think of modern-day NASA technology extrapolated 60 years to the future. Space Engineers strives to follow along with the laws of physics and doesn’t use techniques that wouldn’t be feasible in the not too distant future. Space Engineers concentrates on construction aspects but could be played as a tactical shooter as well. We expect players to avoid participating in direct combat that is man-to-man instead use their creativity and engineering skills to construct war machines and fortifications. Space Engineers should be about troops; it should be in regards to the machinery you build. The phase that is second happening right now and it is materialized in “Space Engineers.” To be truthful, for the sake of intuitive gameplay, we had to make a couple of sacrifices to “realism elitism” – artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc. Space Engineers utilizes a realistic physics that are volumetric-based: All objects can be assembled, disassembled, destroyed and damaged. The video game is sold with two game modes: creative and survival. Space Engineers is a sandbox game about manufacturing, design, and maintaining of space works. Players build space vessels and space stations numerous sizes and utilization (civil and military), pilot ships and perform mining that is asteroid. In 2002, Marek Rosa got an idea of making a physics-sandbox game where players construct static and dynamic structures in a grid-like environment, with realistic physics and realistic volumetricity.
Your Space Engineers server is setup after payment.
Yes we plan to. We are already preparing for it’s release.
Yes! Most of our features we already have are directly from customer feed back. We will add any new feature you need within reason. It must not conflict with our security and it has to be something useful to anyone else also using a Space Engineers server.
Yes you can! At any time you want to add any extras such as CPU priority, slots, ect.. You may do so in the client area. Everything can be upgraded and downgraded anytime you like.
Lag can be caused by mods and settings but it’s not the end of the story. Some hosts will claim that this is the only thing that can cause lag. That’s not really true. CPU bottlenecks can also be a major factor. The more players on your server the harder the CPU has to work. CPU lag from too many players can cause your ping to go high (around 100ms-250ms+). A game server’s ping is not just network releated. It’s also effected by the CPU speed and workload as well!
We offer the option to choose top of the line CPUs using the Intel core i7 7700K & Xeon E3-1270v6. They are VERY powerful and can handle very high population servers without lag. If your server starts to lag when 15+ players online but it’s fine when there are 10 or less, the CPU is to blame. If your server is lagging with just 1 player it’s probably mods, bugged dino spawns and/or settings.
We go above and beyond to always integrate the latest and greatest for plugins and mods. Ask if you want something added!
Need Help Setting Up?
No problem! We’ll help you setup your gaming server including settings, mods, whatever you need at no extra cost!
We offer comprehensive tech support. We do not outsource support to any countries. Our number one priority is you 24/7
We understand that Uptime is important to everyone. We have a proven track record of over 99% uptime!
We have multiple locations! Our machines have different hardware specifications depending on the applications required. We have devices with as little as 64GB of RAM and as much as 320GB of RAM. Some of our servers have 8 CPU cores, and some of them have 40+ CPU cores. We know how to scale and find the right fit for you! This is ActiveGameHost, and our kung-fu is strong!
Lenoir/Charlotte, North Carolina